23.3.17

Skitarii / Ultramarines [I will paint your army for you!]

I've taken on a few commissions recently, and I've figured out a pretty decent way of painting large quantities of models fairly quickly. Here's some examples. The Skitarii are mine, and the Ultramarines are for a client. 

I think I'm going to offer a 'Tabletop Standard' painting service, that gets the customer a tabletop standard paint job (i.e. basic, but tidy and cost effective), with a fast turnaround and a low price point. Probably need to get together some more examples and get some more commissions finished first but I think it's something that would be really handy for people that want to just get stuff painted to play. Anyway, more on that later - here's the stuff I've been working on.



16.3.17

Jump Racer 'Concept' Sculpt

Here's how the Zbrush concept sculpt is looking at the moment. I worked out all the joints and volumes in 3DS Max, then took into Zbrush to start to work into the shapes using Dynamesh. I believe creating a rough mesh and working out the forms in Dynamesh is called 'concept sculpting'! I've learned loads about Zbrush in the last week or two, really keen to push this to the next level. On to refinement! 

5.3.17

Jump Racer Blockout Turntables

Made a quick 3D model to push the design of the Jump Racer forwards a bit. Bit of an exciting development regarding this project that I will divulge a bit later on when things become a bit more concrete! For now, here's the turntable poses.




13.2.17

Warlord Titan WIP 2

I've been working on my Titan on and off for the past 6 months. I left it alone for a bit because the clean up was doing my head in, but one day I decided to just get on with it and I'm glad I did! The legs are looking great and I'm really happy with the colour scheme.



I'm using the same process as my Imperial Knights, but I've added some steps because of the size of the kit, it'll end up looking a bit flat if I use the exact same process.

31.1.17

ZBrush Helmet Sketch

Started messing around with Zbrush - want to learn it properly! This is a Dynamesh sketch that I've animated and rendered 4 different materials in 3DS Max. Then I've masked between the material passes and painted over the whole lot in Photoshop. I actually sculpted the head on this one too, learning more about faces.


12.1.17

Factory Worker

I took the time to finish this guy quickly this week. I'd had the model and renders lying around for a bit but didn't do anything with them for a while. Really happy with how he's turned out. Got some ideas of things I want to do in the future, but working on my portfolio right now! 


5.12.16

Number 47

First in a series of race ships I'm doing to practice my rendering skills. Really satisfying to push something from a sketch to a finished thing.


18.11.16

Inktober 2016

Here's what I got up to for Inktober this year! It was tough and I really tried to get out of my comfort zone but I think I learned a lot. There are some really bad drawings in here but it was worth it for the couple of drawings I'm super pleased with. Really need to get better at inking and rendering. And Design! Onwards and upwards...


16.11.16

Hummingbird

This is the final competition winner for my 3333 follower Instagram competition from a couple of years ago. Tim won with his suggestion to draw his Hummingbird Zeta GundamThe problem was Tim hadn't finished the build at the time so I said I'd owe it to him. He contacted me earlier this year to say it was done and I finally got round to doing the drawing. I'm really pleased with how it turned out!

9.11.16

ARRIVAL

More artwork for the book. This was my old Blackout Kitbash that I just chopped up and made into a new scene, though you probably can't tell. Learned loads from this, hopefully it's my segue into doing full scenes as opposed to just isolated designs!  



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