Sentinel Guard

Boom. Finally finished this. My computer has been in storage for three weeks, I've been itching to get back to this. There's a little progress after the jump.


Angry Man - ZBrush Practice

I'm not that great at ZBrush yet, I've only just started using it, but I have owned a copy for about 6 months and never got round to playing with it. It's such a fantastic bit of software, I find it much more intuitive than 3DS Max.

What I've done here is sculpted a really rough shape in ZBRush, which with my limited knowledge took around 30 mins. I then decimated it and took it into Keyshot to render out a couple of different materials to put together in Photoshop. I've used that as a base to paint over. I really like utilising 3D as a part of my workflow, it enables me to get ideas out really quickly without worrying if my perspective is off or whatever. 


Generic Drone (Getting Back Into 3D)

I've been getting back into 3D and started playing around with some parts I got from Vitaly Bulgarov (amazing concept designer and 3D Artist) and was really impressed at the speed which I could start mocking up concepts using these generic mechanical shapes. This is the first one, just the model, but I'm in the process of doing a photoshop paint over. Such a cool technique and a really nice fast way of realising my sketches and ideas, and giving a bit more reality to them.

Keyshot render with just a basic material and that HDRI that everyone uses to do robot Keyshot renders....

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