Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

16.3.17

Jump Racer 'Concept' Sculpt

Here's how the Zbrush concept sculpt is looking at the moment. I worked out all the joints and volumes in 3DS Max, then took into Zbrush to start to work into the shapes using Dynamesh. I believe creating a rough mesh and working out the forms in Dynamesh is called 'concept sculpting'! I've learned loads about Zbrush in the last week or two, really keen to push this to the next level. On to refinement! 

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