Here's how the Zbrush concept sculpt is looking at the moment. I worked out all the joints and volumes in 3DS Max, then took into Zbrush to start to work into the shapes using Dynamesh. I believe creating a rough mesh and working out the forms in Dynamesh is called 'concept sculpting'! I've learned loads about Zbrush in the last week or two, really keen to push this to the next level. On to refinement!
Showing posts with label Mech. Show all posts
Showing posts with label Mech. Show all posts
16.3.17
5.3.17
Jump Racer Blockout Turntables
Made a quick 3D model to push the design of the Jump Racer forwards a bit. Bit of an exciting development regarding this project that I will divulge a bit later on when things become a bit more concrete! For now, here's the turntable poses.
30.6.16
Warlord Titan WIP1
So I got hold of one of these second hand, I left it for a while but I decided to start putting it together. I'm actually doing loads of creative stuff at the moment, but it never seems to make it to the Blog for some reason! I think I'm getting a bit lazy. Gotta snap out of it.
As with all resin kits I've worked on, there was lots of cleaning up left to do, and some parts I had to use a hair dryer to warp back into shape. Saying that, overall the cast is VERY good. Though you'd expect nothing less for the price!
As with all resin kits I've worked on, there was lots of cleaning up left to do, and some parts I had to use a hair dryer to warp back into shape. Saying that, overall the cast is VERY good. Though you'd expect nothing less for the price!
2.3.15
1/100 Garbaldy - Painting Process
Oooook. So I thought it might be helpful to detail my process with the Garbaldy. Hope someone finds it helpful!
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